Joseph Brown, PPJ, Fall Week 5


  • Meetings: 2h
  • Outside Communications 2h
  • More VR Research 3h
  • Murder Wall Sketches 1h

Total Hours: 8h

Positives: I reached out to members of Shadow Circuit, a senior project team from 2 years ago who completed a competitive virtual reality game, to hear their thoughts on the development process, and to hear a first hand post mortem. I got a hold of one member, Cory Zicolella, and set up an interview for next week. I’m also waiting to hear back from other team members. In the meantime, Cory recommended I get in touch with Stefan Rank, their project advisor. He was more than happy to offer advice to us, and a meeting with the larger team is currently in the works. We also got to meet with Masters Student Jaleese Blanding-Coates, and discussed the Virtual Reality user experience and the pitfalls that come with it.

Negatives: There are a lot of pitfalls. Other than that, I did not get to spend as much time as I wanted in the right places this week. UI work got pushed back again, along with GDD additions. Moving these to next week and holding to a better schedule.

Looking Ahead:

  • Player Interaction Document added to GDD
  • Developing UI further for:
    • murder wall
    • object interactions
    • character interactions
  • Creating a custom slide deck for our next presentation
  • Meetings with Shadow Circuit, Stefan Rank
  • Escape Room research and design

Dan the Experience

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