Erin Truesdell, PPJ, Spring Week 8


  • Bugfixing – 3h
  • Gameplay Recording – 3h
  • Showcase Deck – 3h
  • Implement Madeline – 2h
  • Re-UV Machine Model – 1h
  • Small Sound updates – 30m

Total Hours: 12h30m


We’re ALMOST THERE! The time I spent banging my head against Navmesh was well worth it despite it ultimately being irrelevant to the actual fix for the problem. It’s a programming truth that it often takes several hours to figure out a 5-minute bug fix, and after about six hours over the last two weeks, I was able to track down that 5-minute fix for our “characters getting stuck problem.” That and SnapGrabbable working with gravity were the two biggest remaining bugs in the game – keyword were. I took care of the getting stuck issue and Samara was able to make SnapGrabbable work as intended. I recorded a TON of gameplay footage for Joe to use in both our showcase video and in other videos for our slidedeck.

Additionally, I was on coordinating the slidedeck updates themselves, which were pretty major after our meeting with Dr. Muschio on Thursday – he gave us some great feedback that we’ll be putting into practice this week and next week for the final (we’re still waiting on some media because our team members have a finite amount of time).

It might be a meme (shoutout to Joe for the overlay), but here’s a pitcure of me working on setup for gameplay recording, which (if you include the preparatory and intermediate bugfixes) took up a significant portion of my weekend.
At least our apartment wall makes a good backdrop.


If Erin isn’t stressed, did we really submit a slidedeck? Unfortunately, I had some miscommunications with Joe about who was doing what and needed to jump in at the last minute because I hadn’t realized some things were my responsibility. Additionally, late materials from teammates greatly delayed my gameplay recording (I finished about 7 hours later than originally planned) and my compilation of the slidedeck itself. We also ran into some issues actually submitting it, because why not? I’ll be planning to get to this MUCH earlier next week for the final so I don’t actually have a heart attack 2 weeks before the showcase.

Also, I didn’t get to the updated soundtrack implementation like I wanted to. However, I did chat with Shiloh about structure and whatnot, and only have a few more decisions to make before I get all the new stuff in. It’ll be done by this time next week.

Looking Ahead: 

  • Final slidedeck
  • Bugfixing/polish
  • Finalize all music

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