Daniel Shalala, PPJ, Spring Week 8

Ayyyyy Victor


  • Fixing Madeline: 5 hrs
  • Victor Clothes and Model: 12 hrs
  • Beauty Renders: 2hrs

Total Hours: 19 hrs

Positives: Okay, so here we are, nearly at the end. Madeline is finished, re-textured and implemented, which is awesome.

Victor is nearly done also which is great, he should be done by tomorrow.
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Negatives: I didn’t finish Victor this week, and I had some issues with fixing Madeline the previous week, but hopefully thatll be behind us soon.

Looking Ahead: Victor

Team PPJ, Spring Week 7

How is it already Week 7?

Senior Showcase is just around the corner, so all of our senior project energy has gone towards finishing things up for our June 2nd final. This means constant work on refining our presentation for the showcase, as well as the final push to get the last of the needed parts in the game.

Our shiny slidedeck.

We’re rounding out the game itself with a few new assets, finalizing artwork, and finishing Ellis’s

And we’ve started working on a video compilation of our more hilarious bugs.

It wouldn’t be a Prediction Error production without some very amusing bugs.

Next week, we’ll be recording gameplay, and polishing polishing polishing!

Erin Truesdel, PPJ, Spring Week 7


  • Showcase Deck Revision: 3h
  • Bugfixing: 4h
  • Playtest: 1h30m
  • Balance Victor Audio: 1h
  • Spatialize Police Chief Sound: 5m

Total Hours: 9h30m


Spent lots of time in-engine this week doing a whole bunch of things. I’ve figured out where our major NavMesh bug is happening, which is good – I know where I need to start from when fixing it this week. Joe and I took sound balancing off of Sydney’s plate so she can breathe for once in her life and not implode before the showcase. Additionally, we made some major upgrades to our showcase deck and I’m looking forward to showing it off in class. I also managed to get one person in-headset to help us find bugs, which is always nice. The sound team has promised me 4 or 5 new tracks this coming week, so I’ll also be working to implement those.

This is, uh…not supposed to happen.
What even are animations
Madeline, that’s not how human bodies are supposed to work


I am concerned the NavMesh bug might only be able to be resolved by rethinking how we handle it, which will take a good deal of time and is not an ideal situation. Also, midterms ate my life. There are never not bugs to fix. I might enlist Samara to help with Navmesh if she’s available so I don’t actually commit a murder while working on it.

Looking Ahead: 

  • Finish police chief scene
  • Cut together and balance Ellis audio
  • Fix Navmesh
  • Help Sydney set dress
  • Revise showcase deck
  • Implement music from sound team

Chris Lucas, PPJ, Spring Week 7


  • Texture new scene items by week 8 (85%) 4h 30m
  • Total Hours: 4 hr 30m

Positives: I’d started doing materials for the machine earlier, so that’s in the works, and I got to do some smaller materials for the filler objects around the room. There was also a lot that went well for other projects, just not this one. I was demoing two other VR games for Philly Tech Week this week, so that was cool, but I definitely was pressed for time to work on this.

Negatives: After doing the demo on Friday I also got too sick to work, and had flu symptoms for the weekend and into the early week as well. I’m working on getting better, but didn’t get much else done, so playing catch up.

Looking Ahead: Texturing more areas and adding in some VFX