Sydney Oswald, PPJ, Spring Week 1


  • Set up script recording with all actors: 5h
  • Work on models and UV new room: 4h

Total Hours: 9h

Positives: I slept a lot over break and that’s good and cool. I did not take pictures of that. I emailed a bunch of people and scheduled a bunch of things so my calendar is now a little scary.

Negatives: I’m still tired and my cat died.

Here is a picture of the best boy.


Looking Ahead: finish off models still locked away in my D drive, GET THEM IN SCENE pls, record Mavis’ dialogue, scream

Sydney Oswald, PPJ, Winter Week 10


  • Finish Script: 3h
  • New main room model: 4h
  • Bio Wall Book illustration: 5h

Total Hours: 15h

Positives: THE SCRIPT IS DONE!! So that’s pretty cool. Also I have officially started scheduling all of our actors from both Drexel and Mike Lemon Casting for the first few weeks of spring term. I also laid out a new room structure that Joe says hasSynergyand alsoGoodVibes. We also now have illustrations (in first draft) for the bio wall that helps the player label things correctly.

Pedal to the metal my good bitch.

Negatives: I’m so tired. Can I not have other classes any more?

Looking Ahead: Continue_SSB_(Kirby).png

Sydney Oswald, PPJ, Winter Week 7


  • Motion Capture Session: 5h
  • Playtest Day: 6h
  • Script Writing: 4h

Total Hours: 15h




Positives: This week was quite a whirlwind of work. Dan and I had planned a motion capture session Friday and we got all the animations we could see us needing. Most of the data has been cleaned already by other team members too. One big time suck I had planned for in our gantt actually went pretty smoothly so that’s pretty awesome. We also had a big playtest day on accepted students day and had a few people in the headsets. It was very helpful getting eyes and hands on our game that were completely unfamiliar with the concept or VR. It showed me where our puzzle guidance needed buffs and how players applied logic to what we gave them. While we found a whole new set of flaws, at least we know what they are and how we could fix them.

Negatives: We ran into a bunch of technical issues this week on the playtest set up and the mocap set up is never flawless. Normal problems so no concerns.

Looking Ahead: Finish script (again), send voice actor apps out to drexel peeps

Sydney Oswald, PPJ, Winter Week 6


  • Finish 2-3 more scenes of dialogue: 2h
  • Record and cut all dialogue available: 6h
  • Work with Samara to get all that stuff in scene: 3h

Total Hours: 11h

Have a picture of my business card while you’re here.


Positives: Maya is still a little broken but that’s ok because I didn’t touch it this week. We decided to go hard this week and get as much art into the main scene as possible in preparation for a playtest this coming week. That meant working with Dan to record ourselves reading all the dialogue to test player reaction to hints and audio cues. That ate up a lot of time, BUT it also led to a lot of good talk about how we want the story to progress and how we want to build suspicion.

Negatives: I have to write a paper this week and I don’t wanna.

Looking Ahead: Finish script, do mocap shoot, listen to any voice acting submissions we get sent.

Erin Truesdell, PPJ, Winter Week 4



  • Polish puzzles: 15m
  • WIP build and video: 1h
  • Deliverables: 30m

Total Hours: 1h45m


Most of my time this week was dedicated to getting STILL ON THE WATER ready for Drexel’s internal competition for the Intel University Games Showcase. Fortunately, that hard work paid off, and the team for that game is headed to GDC!

Because of this, I didn’t make a lot of progress this week – and that’s something I know my teammates have also seen as four of us were involved in Monday’s competition. However, we are indeed fortunate – on the programming side, we’re in such good shape (thanks to Samara’s tireless work) that this isn’t really a setback. It’s strange to know that I can be super busy and still get sleep and the project will move forward. That said, I’ve now had two very light weeks in terms of progress in a row, and I want to be a good teammate/lead, so I look forward to diving back in seriously this week now that the internal competition is over and we can breathe for a minute before GDC happens.

Positives: This might be the easiest WIP I’ve ever put together. Everyone has been working really hard, and that shows when it comes time to hand things in. There’s very little frantic last-minute fixing, and I just have to cap everything off and send it in. Shoutout to my team for their hard work and for making this possible.

Negatives: As I mentioned above, I’ve now had two light weeks, which isn’t great. This week my primary game focus will be here instead of with STILL ON THE WATER, so I shoul dbe able to make better progress.

Also, since programming is in good shape, I might get pulled off that to work on some art things this week, which I’m looking forward to!

Looking Ahead:

  • More Polish
  • Art?
  • More Polish