It’s cold, it’s dark, and it’s busier than ever at Prediction Error. We’ve got new models in-game, updates to our puzzles, and nice shiny designs for our promotional material.
There’s still plenty to do though, namely: getting our characters modeled, rigged, and animated; juicing EVERYTHING; getting final textures on modeled objects; and B U G F I X I N G.
Oh, and we have a Work in Progress due next week, so we’ll also be building that with the aforementioned features.
New little touches on the keypad, biowall, and gallery!
Roll-out banners as part of the experience.
T-shirt Mockup
New DialogueLightbaked biowall with some new assetsOrthographic for Madeline.
We’re in the thick of it now. The Prediction Error team has been swamped with other work and swim meets this week, but we’ve still managed to make incredible progress.
We had a Work In Progress build due this week, so the programming team was hard at work translating puzzle concepts into playable walls in-scene, and the puzzle progression in-game expanded greatly.
The art team has been busy doing everything from concept polish to plant generation, and we look forward to all of these puzzles looking great!
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Orthographic for Madeline.
New plants on the biowall.
The gallery frame in-engine.
We’ve still got lots to do, but we are in the swing of production now and we’re sure we’ll have many big updates to come during the rest of this term.
We’re back! The Prediction Error team is getting back into the swing of things this week, with new art, detailed puzzle designs, and some nice quality-of-life updates on the programming side.
The player can no longer teleport outside the room, PLUS two new puzzles are being prototyped and coded!
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Conceptual work is happening on both the puzzle design and art sides.
One Puzzle Document, this one for the Gallery Puzzle
A textless version of the puzzle map, using iconography to represent various puzzles.
Our fancy laboratory will be getting some new furnishing soon!
First iteration on fancy frames for the gallery puzzle.
A futuristic desk for the study.
PLUS so much more! We also took a little time from our schedules to have an evening of team bonding, where we got to get better acquainted with one another over food, drink, and good old Jackbox games.
If we have to put up with each other until June it’s important that we take some time for fun.
It’s the start of a LONG term, so here’s hoping we can have strong momentum for the next nine weeks!
Aaaaand we’re back! After a four-week hiatus, the Prediction Error team has returned refreshed, renewed, and ready to get back to this murder. We took these weeks off and enjoyed time with our family and friends as a nice respite from the chaos of senior project. And now that term has begun, it’s time to get back to work.
We’ve been hard at work finalizing our deliverables for the end of the term. Puzzles are being improved, conversations are happening, and we have MENUS!
Oh, and a really great-looking team intro.
We’re ready to present our prototype tomorrow for the end-of-term session.