We’re back! The Prediction Error team is getting back into the swing of things this week, with new art, detailed puzzle designs, and some nice quality-of-life updates on the programming side.
The player can no longer teleport outside the room, PLUS two new puzzles are being prototyped and coded!
Conceptual work is happening on both the puzzle design and art sides.
One Puzzle Document, this one for the Gallery Puzzle
A textless version of the puzzle map, using iconography to represent various puzzles.
Our fancy laboratory will be getting some new furnishing soon!
First iteration on fancy frames for the gallery puzzle.
A futuristic desk for the study.
PLUS so much more! We also took a little time from our schedules to have an evening of team bonding, where we got to get better acquainted with one another over food, drink, and good old Jackbox games.
It’s the start of a LONG term, so here’s hoping we can have strong momentum for the next nine weeks!
Aaaaand we’re back! After a four-week hiatus, the Prediction Error team has returned refreshed, renewed, and ready to get back to this murder. We took these weeks off and enjoyed time with our family and friends as a nice respite from the chaos of senior project. And now that term has begun, it’s time to get back to work.